The Forge

Quitranna Thunderhammer owns The Forge, home of modern-day weaponry. She is the youngest blacksmith in Mali, and although she respects her elders like any good dwarf, she's out to prove she's just as good as the rest.



The Forge items:

Resounding weapon - A thundering peal sounds when this weapon hits, dazing its target.

Weapon: Hammer, flail, mace, sling, staff

Enhancement: Attack and damage rolls

Critical: +1d6 thunder damage per plus

Power (Daily): Free action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.

Prices:

Level 2 (+1) 520 gp

Level 7 (+2) 2,600 gp

Terror weapon - The bite of this weapon sends waves of fear through its target.

Weapon: Axe, hammer, heavy blade

Enhancement: Attack and damage rolls

Critical: +1d8 damage per plus

Power (Daily*Fear): Free action. Use this power when you hit with this weapon. The target takes a -2 penalty to all defenses (save ends).

Prices:

Level 4 (+1) 840 gp

Level 9 (+2) 4,200 gp

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