Endra's Armory

Endra Earthforge is the tough-talking dwarven owner of Endra's Armory. She learned her trade through her apprenticeship with the renowned artisans at Mount Mali, and she promises that her armor is the highest quality you'll find west of the mountains.



Endra's Armory items:

Battleforged armor - The dwarves and the dragonborn argue over which race invented this enchanted armor.

Armor: Plate

Enhancement: AC (depends on level)

Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points

Prices:

Level 5 (+1) 1,000 gp

Bracers of Mighty Striking - These enchanted armbands increase the damage you deal with a melee attack.

Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.

Prices:

Level 2 520 gp

Delver's armor - A popular armor among adventurers, it is relatively easy to make

Armor: Any

Enhancement: AC (depends on level)

Power (Daily): Free action. Gain a +2 power bonus to a saving throw you just rolled; use the new result.

Prices:

Level 3 (+1) 680 gp

Level 8 (+2) 3,400 gp

Dwarven armor - Crafted by the finest dwarf armorsmiths, this armor was once only available to dwarves, though now some armorsmiths will create a set for whoever can pay the price

Armor: Chain, Scale, Plate

Enhancement: AC (depends on level)

Property: Gain an item bonus to END checks equal to the armor's enhancement bonus

Power (Daily * Healing): Free action. Regain HP as if you had spent a healing surge.

Prices:

Level 2 (+1) 520 gp

Level 7 (+2) 2,600 gp

Dwarven greaves - This enchanted leg armor, crafted in the dwarven tradition, can be activated to negate a pull, a push, or a slide effect.

Power (Daily): Immediate interrupt. You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement.

Price: Level 7 2,600 gp

Magic armor - A set of basic yet effective enchanted armor

Armor: Any

Enhancement: AC (depends on level)

Prices:

Level 1 (+1) 360 gp

Level 6 (+2) 1,800 gp

Mountain armor - Dwarf armorsmiths combine the elemental earth of their mountain homes with other metals to craft this heavy armo.

Armor: Plate

Enhancement: AC (depends on level)

Power (Encounter): Immediate interrupt. You can use this power when you are subjected to a pull, a push, or a slide effect. Reduce the forced movement by 1 square.

Prices:

Level 8 (+2) 3,400 gp

Razor armor - Jutting spikes and sharp edges cover each scale set into this armor

Armor: Scale

Enhancement: AC (depends on level)

Property: When an enemy scores a melee critical hit against you, that enemy takes 1d10 + DEX mod. damage.

Prices:

Level 2 (+1) 520 gp

Level 7 (+2) 2,600 gp

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