The Eladrin Arsenal

Soveliss Berrian

Soveliss owns The Eladrin Arsenal, and is Frostheart's resident armor and weaponsmith. He is a daydreamer and is easily distracted by his own thoughts. Regular customers are not surprised to find him stopping in the middle of a sentence to stare off into the distance.

The Eladrin Arsenal items:

Bloodthread Armor - Eladrin master tailors magically weave threads of enchanted blood into the supple cloth used to create this robe or jacket.

Armor: Cloth

Enhancement: AC (depends on level)

Property: When you are bloodied, you gain a +2 item bonus to AC and saving throws.

Prices:

Level 5 (+1) 1,000gp

Level 10 (+2) 5,000gp

Eladrin Armor - Crafted by master eladrin armorsmiths, the fine links of this chainmail sparkle in even the faintest light.

Armor: Chain

Enhancement: AC (depends on level)

Property: Add 1 square to the maximum distance of any teleport you make.

This armor has no speed or skill check penalties.

Prices:

Level 3 (+1) 680gp

Level 8 (+2) 3,400gp

Eladrin Boots - These enchanted boots, crafted in the eladrin tradition, increase your teleport distance.

Property: Add 2 to the maximum range of any teleport you make (other than that provided by these boots).

Power (Daily): Move action. Teleport up to 5 squares (or up to 10 if you're an eladrin).

Price: 45,000gp

Fireburst Armor - Eladrin master tailors magically wave threads of arcane fire into the supple cloth used to make this robe or jacket.

Armor: Cloth

Enhancement: AC (depends on level)

Property: You automatically succeed on saving throws against ongoing fire damage.

Power (Daily): Minor action. Until the end of your next turn, any creature that hits you with a melee attack takes 1d8 + Charisma modifier fire damage.

Prices:

Level 3 (+1) 680gp

Level 8 (+2) 3,400gp

Frost weapon - A thin layer of frost coats the business end of this weapon.

Weapon: Any

Enhancement: Attack and damage rolls

Critical: +1d6 damage per plus

Power (At-Will): Free action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Power (Daily): Free action. Use this power when you hit with the weapon. The target takes an extra 1d8 cold damage and is slowed until the end of your next turn.

Prices:

Level 3 (+1) 680 gp

Level 8 (+2) 3,400 gp

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